Texture Info
| ID | space-seamless-pbr-cosmic-galaxy-planets-space-texture |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D space PBR texture presents an artistic cosmic panorama brimming with vividly stylized planets, swirling nebulae, and radiant starbursts against a deep cosmic navy background. The composition features numerous spherical planets detailed with contour lines and surface textures, colored in rich shades of orange, yellow, blue, and gray. Surrounding the planets are elegantly flowing nebula-like streams in blues, reds, and teals, resembling swirling cosmic clouds or energetic plasma trails that weave dynamically throughout the scene. The starfield is abundant with bright, sharp stars and subtle glowing halos, contributing to a lively, vibrant galactic atmosphere. The palette is highly saturated with contrasting warm tones of gold and orange balanced by cool blues and teals, creating a visually engaging and fantastical space environment. The highly stylized design balances graphic clarity with painterly effects, making it unique for stylized sci-fi themes rather than photorealism. Fully tileable and PBR-ready, this texture integrates seamlessly into 3D projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Ideal applications include cosmic skyboxes, sci-fi levels, UI backgrounds, loading screens, VFX overlays, and interactive space maps. Its colorful, energetic design enhances scenes needing a whimsical yet immersive galactic ambiance, making it perfect for fantasy space portals, futuristic HUDs, and artistic environment concept art.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.