Texture Info
| ID | space-seamless-pbr-cosmic-nebula-and-galaxy-sky-texture |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D space texture presents a mesmerizing cosmic environment blending vivid nebula clouds, radiant galaxies, and diverse planets scattered across a deep star-studded void. The composition centers around swirling nebula shapes and layered gaseous clouds, featuring glowing cores in warm hues of orange, yellow, and magenta contrasted against the cooler blues, teals, and purples of the cosmic space. Small and large stars pepper the background, creating a dense starfield with varying brightness levels and subtle halos that add dimensional depth. The planets, differing in size and coloration, provide focal points throughout the scene, integrating smoothly with the abstract energy patterns and cosmic dust structures around them. This texture evokes a painterly, stylized sci-fi aesthetic with high contrast and emissive glow effects enhancing the vivid, immersive galactic atmosphere. Entirely seamless and tileable, this PBR-ready texture suits a wide range of 3D modeling, game development, and VFX projects. Ideal for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other platforms, it lends itself well to futuristic space backgrounds, sci-fi level environments, UI overlays like menus and HUDs, cosmic portals, or atmospheric skyboxes. Its dynamic color range and layered detail enable artists to build epic, captivating space scenes that enrich any sci-fi worldbuilding or digital environment design with authentic cosmic complexity.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.