Texture Info
| ID | space-seamless-pbr-sci-fi-planet-nebula-galaxy-texture |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture presents an imaginative cosmic scene rich with stylized planetary bodies, swirling nebulae, and radiant stars scattered across a deep space backdrop. The design avoids realistic astrophotography, opting instead for an artistic interpretation with embossed, layered shapes that convey motion and depth. Planets in varied sizes exhibit intricate surface swirls and colorful ring systems, rendered in warm golden yellows, cool blues, and purples. Flowing, ribbon-like nebula clouds meander dynamically throughout the composition, blending vivid blues, teals, and purples with subtle glows and highlights that create a lively contrast against the dark void. Small star shapes and glowing sparkles punctuate the scene, offering bright focal points and enhancing the cosmic fantasy mood. This tileable texture maintains consistent flow and pattern repetition, ensuring easy application on 3D models, skyboxes, and UI backgrounds without visible seams. Being PBR-ready, it integrates seamlessly within modern engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, perfectly suited to sci-fi level design, galactic backdrops, loading screens, and interface elements. Its highly stylized, whimsical aesthetic offers unique versatility for artists seeking a vibrant, imaginative cosmic environment texture.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.