Procedural Speckled Terrazzo PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Procedural Speckled Terrazzo seamless PBR texture preview

Texture Info

IDprocedural-speckled-terrazzo-pbr-texture
CategoryTerrazzo
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Procedural Speckled Terrazzo PBR Texture is a seamless procedural terrazzo material prepared for real-time and offline PBR workflows. The set includes base color, normal, roughness, ambient occlusion, height, metallic and ORM maps, so it can be routed quickly in Blender, Unreal Engine, Unity URP/HDRP and custom shaders.

The texture is designed as a clean tileable surface for environment art, archviz, product rendering and game level dressing. Use it on walls, floors, props or modular assets where repeatable detail matters, then adjust UV scale and roughness strength to match the camera distance. The generated maps avoid baked lighting and keep the surface response predictable under HDRI, studio and in-engine lighting.

Download the ZIP package when you need the full material set, or use the individual image downloads for quick look development. The material is released under the AITextured Free Commercial License and can be used in personal or commercial projects according to the site license terms.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.