Featuring Vintage Halloween Pumpkins, Ghosts & Lanterns

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Vintage Halloween Pumpkins, Ghosts & Lanterns seamless PBR texture preview
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Texture Info

IDvintage-halloween-seamless-pbr-vintage-halloween-pattern-with-pumpkins-ghosts
CategoryVintage Halloween
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture captures a vintage Halloween spirit through its intricate pattern of jack-o'-lanterns, ghostly figures, old lanterns, bats, skulls, and autumn leaves. The texture features a worn, aged look with warm orange tones contrasted against a deep, muted black background. Subtle splatter details and distressed spots create a weathered surface effect, enhancing the vintage mood. The illustrated pumpkins showcase carved faces with varying expressions, while the whimsical ghost and Victorian-style lantern add a nostalgic vibe. Dark browns and faded beige areas contribute to the antique style, mimicking wood grain and old paper textures. This tileable texture is PBR-ready with accurate roughness and bump maps that emphasize the matte and softly textured surface. Ideal for Halloween-themed 3D modeling, game assets, festive architectural visualization, and animations, it works seamlessly in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this pattern to bring a classic spooky ambiance to props, backgrounds, seasonal decorations, or virtual environment sets inspired by vintage Halloween imagery.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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