Vintage Halloween Jack-o'-Lantern Pumpkin Pattern Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Vintage Halloween Jack-o'-Lantern Pumpkin Pattern seamless PBR texture preview
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Texture Info

IDvintage-halloween-seamless-pbr-vintage-halloween-pumpkin-pattern-texture-14
CategoryVintage Halloween
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a vintage Halloween-themed pattern with bold, hand-drawn jack-o'-lantern pumpkins. The pumpkins are styled in intense orange hues with black, jagged facial features, rendered in a distressed, worn graphic style. The background is a pale cream tone, speckled with subtle black ink splatters and grunge marks that add to the aged, retro aesthetic. Surface characteristics appear matte with slight texture hints suggesting paper or fabric material, emphasized by the visible grainy wear and ink bleed effects. The pattern repeats flawlessly, making it ideal for tiling in 3D environments that require a nostalgic, spooky ambiance. This PBR-ready texture suits a variety of applications including game assets, Halloween props, visual effects, and themed interior decor elements. Compatible with popular 3D design and rendering tools such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it enables artists to create engaging scenes with a vintage horror vibe. Ideal for stylized or cartoonish renderings in haunted houses, seasonal displays, or festival backgrounds, this texture adds a creative flair that evokes classic Halloween imagery with a worn, handcrafted feel.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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