Calm Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Calm Ocean Seamless Texture

IDcalm-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Calm Ocean Seamless Texture a meticulously crafted tileable texture designed specifically within the water textures category to bring serene oceanic surfaces to your 3D projects. This texture simulates a calm ocean surface characterized by a subtle interplay of light and shadow on gently undulating water. Its composition is inspired by natural water bodies where fine mineral particulates and microscopic organic matter blend seamlessly creating a smooth yet dynamic surface. The base substrate represents a liquid polymer-like layer with minimal roughness enhanced by tiny suspended particles that add depth and controlled noise without breaking the overall calmness. The surface finish mimics a slightly polished reflective water surface with soft wavelets and ripples while colorants such as subtle blue-green pigments and light scattering effects contribute to a believable oceanic appearance. These elements collectively produce a visually clean repeatable pattern that scales elegantly across large surfaces without visible seams ideal for architectural visualization game environments product mockups or interior staging.

Technically this ai texture calm ocean seamless texture delivers outstanding detail and realism through its high-resolution output available up to 8K ensuring sharpness and clarity even on expansive digital canvases. The PBR channels are thoughtfully mapped to enhance realism: the BaseColor/Albedo channel captures the soft natural hues of calm ocean water; the Normal map defines gentle wave undulations and subtle surface irregularities; Roughness is finely tuned to replicate the semi-glossy reflective nature of water with just enough diffusion to avoid harsh highlights; the Metallic channel remains minimal to reflect the non-metallic nature of water; Ambient Occlusion adds soft shading to emphasize depth in wave troughs; and Height/Displacement maps provide convincing surface contouring for enhanced parallax effects. This balance between crisp detail and controlled noise allows the texture to maintain a natural believable look suited for real-time 3D preview in software like Blender Unity and Unreal Engine.

For best results when incorporating this seamless calm ocean texture into your scenes consider adjusting the UV scale to control the size of the wave patterns relative to your environment ensuring the texture maintains a realistic proportion. Additionally tuning the roughness and normal intensity can help match your lighting setup and achieve a harmonious integration with surrounding materials. This versatility makes the Calm Ocean Seamless Texture an excellent choice for artists and developers seeking a reliable high-quality water texture that performs predictably across diverse projects and platforms.

The material features a tileable calm ocean seamless texture with a smooth uniform surface that enhances its PBR appearance making the seamless calm ocean seamless texture ideal for realistic and continuous rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.