Deep Pond Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Deep Pond Seamless Texture

IDdeep-pond-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Deep Pond Seamless Texture is an AI-generated tileable deep pond seamless texture crafted to enhance water workflows with remarkable detail and consistency. This texture simulates the organic composition of a natural pond surface featuring a complex interplay of microscopic organic particles fine mineral sediments and subtle algae growth. The base substrate mimics a predominantly silty and clay-rich pond bed bound by natural organic binders that create a slightly porous soft sediment layer. Fine grain orientations and dispersed fibrous aquatic vegetation are subtly embedded within the surface adding depth and realism. Weathering effects are carefully integrated to replicate natural water erosion and sediment deposition contributing to a gently mottled surface finish with a semi-matte slightly reflective character that captures the essence of a tranquil deep pond environment.

In PBR channels this seamless deep pond seamless texture excels in delivering a richly layered visual experience. The BaseColor/Albedo channel conveys the natural earthy tones of deep greens muted browns and hints of aquatic blues achieved through subtle pigment variations and organic dye effects. The Normal map captures the micro-structure of ripples sediment undulations and delicate plant fibers delivering convincing surface irregularities that respond realistically to lighting. Roughness is calibrated to reflect the wet slightly reflective nature of water surfaces without excessive gloss while the Metallic channel remains minimal preserving the organic non-metallic quality of the pond substrate. Ambient Occlusion enhances shadowed crevices and depth where organic matter accumulates and the Height/Displacement map provides subtle elevation changes that help scale the texture elegantly across large surfaces without visible seams or repetition artifacts.

Designed for seamless tiling and high-resolution performance this deep pond seamless texture supports ultra-high detail up to 8K resolution making it ideal for demanding real-time scenes cinematic renders level dressing and material studies. It integrates smoothly into popular 3D software such as Blender Unreal Engine and Unity offering reliable predictable results that accelerate the creation of realistic water environments. For optimal realism it is recommended to adjust the roughness and normal intensity parameters to match specific lighting rigs and scene conditions. Additionally fine-tuning the UV scale can help maintain the natural scale and flow of the pond texture across large surfaces ensuring a consistent and immersive visual experience.

The AI-generated deep pond seamless texture offers a highly detailed water texture composition with realistic PBR appearance allowing for an accurate 3D preview in various rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.