Seamless Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Ocean Seamless Texture

IDseamless-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Ocean Seamless Texture is a meticulously designed tileable texture that captures the dynamic complexity of ocean surfaces with exceptional clarity and consistency. Crafted from a digital composition that simulates natural water substrates this texture emulates the subtle interplay of light and depth characteristic of oceanic materials. The base appearance mimics liquid water’s translucency with layered colorants and pigment variations creating a rich BaseColor/Albedo channel that reflects the shifting hues of deep ocean blues and turquoise. Fine surface details resembling gentle wave crests and ripples are encoded in the Normal map to enhance three-dimensional realism while the Roughness channel balances smooth reflective patches with softer diffused areas to replicate the water’s varying glossiness under different lighting conditions. The Metallic channel remains minimal reflecting water’s non-metallic nature whereas Ambient Occlusion adds subtle shadowing in wave troughs to emphasize depth. Height/Displacement maps simulate surface undulations adding dimensionality perfect for close-up renders.

Rendered at a high resolution of up to 8K and available in versatile PNG and WEBP formats this seamless ocean texture is optimized for seamless tiling allowing it to cover vast digital environments without visible repetition or artifacts. Its stable and artifact-free design makes it ideal for use in real-time scenes cinematic renders level dressing and material studies. The texture’s careful tuning ensures clarity and stability avoiding the repetitive patterns that commonly affect auto-generated water textures. This makes it especially suitable for integration into Blender Unreal Engine and Unity workflows where predictable and repeatable results are critical. The surface finish simulated by this AI texture combines the natural smoothness of water with subtle textural complexity enhancing realism in PBR workflows.

When applying this tileable seamless ocean seamless texture consider adjusting the UV scale to maintain natural proportions of wave patterns relative to your scene’s environment avoiding overly large or small repetitions. Additionally fine-tuning the Roughness map can help you achieve the desired wetness or matte effect depending on lighting and weathering assumptions. Combining this texture with a subtle ambient occlusion pass and a gentle normal map overlay further enhances surface breakup without introducing harsh edges boosting the overall authenticity of the water’s appearance. Whether for detailed material studies or expansive oceanic vistas this texture offers a robust foundation that seamlessly blends artistic control with technical precision.

The ai texture seamless ocean seamless texture offers a highly detailed seamless texture with realistic 3D preview capabilities that enhance the PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.