Transparent Splash Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Splash Seamless Texture

IDtransparent-splash-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Splash Seamless Texture is an expertly AI-generated tileable texture crafted to enhance water-related workflows across diverse 3D projects. Its composition mimics the delicate interplay of transparent liquid droplets and splashes creating a visually intricate surface reminiscent of fine polymer films interspersed with micro-scale water aggregates. The base substrate appears as a clear almost glass-like layer with subtle refractive qualities while the surface finish evokes a lightly polished wet look that captures the essence of fluid dynamics. This texture’s structural consistency is achieved through a seamless pattern that repeats flawlessly allowing it to scale elegantly over expansive surfaces without visible seams or distortion. The subtle micro-detailing akin to minute ripples and splash contours is reflected across the PBR channels providing depth and realism essential for photorealistic rendering.

In terms of PBR composition the BaseColor/Albedo channel delivers a predominantly transparent and lightly tinted appearance capturing the clarity and reflective nature of water with soft color variations that simulate natural light diffusion. The Normal map encodes fine surface irregularities and splash dynamics enhancing the tactile sense of liquid motion and depth. The Roughness channel is finely tuned to represent the wet glossy finish typical of water surfaces allowing users to adjust reflectivity and glossiness to suit different lighting conditions. Metallic values remain minimal or null reinforcing the organic non-metallic nature of the splash texture. Ambient Occlusion subtly shadows crevices where droplets converge adding spatial realism while the Height/Displacement channel encodes gentle elevation changes that simulate splash volume and surface tension effects useful for parallax or displacement mapping techniques.

Designed for high-resolution use this texture supports up to 8K resolution ensuring crisp detail and clarity even on large-scale scenes or close-up renders. It seamlessly integrates into popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup to accelerate your creative process. Whether applied in architectural visualization game environments product mockups or interior staging this texture provides a versatile production-ready solution for realistic water effects. For optimal results it is recommended to fine-tune the roughness and normal map intensity to match your scene’s lighting rig enhancing material grounding and visual coherence. Additionally adjusting UV scale proportionally helps maintain the natural flow and distribution of splash elements preventing pattern repetition from becoming noticeable.

The AI texture transparent splash seamless texture offers a tileable seamless transparent splash seamless texture with realistic water textures and a detailed 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.