Watercolor Christmas Texture of Watercolor Candy Canes and Holly on Red

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Watercolor Christmas of Watercolor Candy Canes and Holly on Red seamless PBR texture preview
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Texture Info

IDwatercolor-christmas-seamless-pbr-watercolor-christmas-candy-cane-texture
CategoryWatercolor Christmas
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a charming watercolor pattern highlighting classic Christmas elements: striped candy canes and sprigs of holly leaves with bright red berries. The pattern is painted in vivid, traditional holiday colors — clean, smooth red and white stripes on the candy canes, with rich green holly leaves exhibiting naturalistic shading and texture. The hand-painted watercolor style lends a soft, slightly textured feel, evoking warmth and festive cheer. The background is a consistent solid red, balancing the detailed elements and enhancing their visual prominence. The surface appears matte with subtle brushstroke nuances visible in the leaves and candy cane stripes, enhancing realism without gloss or shine. This tileable, seamless design is optimized for PBR workflows in 3D software compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is ideal for holiday props, game assets, architectural visualization of festive interiors, product packaging, gift wrapping, and VFX scenes requiring a cozy Christmas ambiance. The texture’s unique watercolor effect sets it apart from generic digital patterns, making it a perfect fit for artists seeking authentic, hand-crafted seasonal visuals.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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