Texture Info
| ID | watercolor-christmas-seamless-pbr-watercolor-christmas-gnome-fabric-texture-4k |
| Category | Watercolor Christmas |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture features an artistic watercolor Christmas pattern depicting whimsical gnomes holding pumpkins, mushrooms, carrots, and surrounded by assorted autumn leaves, berries, and heart shapes. The base material resembles a soft matte fabric, with a gentle grain characteristic of textile surfaces, offering a cozy and warm feel. The color palette is dominated by muted burnt orange, olive green, dusty pink, and creamy white hues on a deep charcoal background, creating a charming seasonal motif fit for festive designs. The pattern has a hand-painted quality, with delicate color blending and slight variations in saturation lending an authentic, crafted look. No signs of dirt, damage, or wear are found, ensuring the texture appears clean and fresh. This tileable and PBR-ready texture supports physically accurate rendering workflows, making it ideal for holiday-themed 3D projects, game assets, architectural visualizations, or product visualizations in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its playful and cozy aesthetic suits cozy interior scenes, gift wrap designs, festive props, textile visualizations, or animated seasonal environments. The texture’s softness and pattern repetition are optimized for seamless tiling, preventing visible seams during close-up renders or large surface applications.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.