Texture Info
| ID | watercolor-christmas-seamless-pbr-watercolor-santa-christmas-fabric-texture |
| Category | Watercolor Christmas |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This unique seamless 3D PBR texture displays a cozy watercolor Christmas fabric pattern decorated with cheerful, stylized Santa Claus figures and various holiday botanicals such as holly leaves, pine sprigs, and red berries. The base color is a deep, muted green with subtle tonal variations that mimic watercolor washes, giving it a soft, hand-painted aesthetic. The Santa characters are infused with gentle reds, whites, and natural green hues that seamlessly blend into the organic pattern, capturing a warm festive mood. The texture's surface visually emulates a fabric material with a lightly textured, matte finish, enhancing its handcrafted appeal. It is fully tileable and PBR-ready, ensuring realistic rendering with precise albedo, roughness, and normal data ideal for 3D modeling, game development, architectural visualization, product rendering, and VFX. This texture excels in holiday-themed designs, gift wrap simulations, Christmas props, cozy interior decor scenes, or festive apparel visualization. Compatible with popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it offers versatile use in various creative workflows. Its playful yet elegant charm makes it perfect for infusing seasonal spirit into digital environments, animations, or virtual prototypes, especially those focused on Christmas celebrations.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.