Seamless Bamboo 001 B by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo 001 B by Textures – PBR 3D Texture (8K ready)

IDbamboo-001-b-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bamboo 001 B by Textures is a meticulously crafted high-resolution 8K PBR 3D texture designed to authentically replicate the natural qualities of bamboo wood a renewable and organic material prized for its distinctive elongated fiber structure. The base substrate consists of tightly aligned bamboo fibers that run longitudinally along the stalks creating a unique grain pattern characterized by subtle variations in porosity and color. This texture captures the inherent composition of bamboo with warm beige and soft light wood tones reflecting the natural pigments found in untreated bamboo. The surface finish is a matte soft tactile layer that accurately mimics bamboo’s smooth yet organic appearance free from any glossy or metallic reflections. Faint weathering effects and delicate fiber transitions enrich the texture adding realistic surface detail and natural imperfections typical of authentic bamboo surfaces.

In terms of PBR channel mapping the Base Color (Albedo) layer faithfully reproduces the warm muted beige and light wood hues without oversaturation preserving the organic feel of bamboo. The Normal map emphasizes the fine grain and fiber orientation inducing depth and tactile relief necessary for realistic shading under varied lighting conditions. Roughness maps are calibrated to highlight bamboo’s inherently soft matte finish by employing moderately high roughness values while the Metallic channel remains unused consistent with bamboo’s non-metallic nature. The Ambient Occlusion map enhances shadowing within fiber intersections and subtle grooves improving depth perception and realism. Additionally Height or Displacement maps introduce gentle ridges and grooves aligned with the fiber direction supporting convincing parallax effects and enhancing physical surface detail in compatible rendering engines.

This texture is optimized for seamless tiling across extensive surfaces making it particularly suitable for close-up renderings and detailed visualizations in architectural projects game development VR experiences and product design requiring authentic bamboo finishes. It integrates smoothly with leading rendering workflows such as Blender’s Principled BSDF shader Unreal Engine’s physically based shading and Unity’s URP and HDRP Lit shaders ensuring consistent and realistic material response under diverse lighting scenarios. For best results it is recommended to maintain consistent texel density in UV layouts to preserve the natural scale of bamboo fibers. Utilizing height or parallax mapping in combination with the Normal map can significantly enhance perceived surface depth while fine-tuning roughness values allows precise control over the material’s tactile appearance making this texture a versatile and reliable choice for projects demanding genuine bamboo surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.