Pine Boards Knotty Rustic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Pine Boards Knotty Rustic

Texture Info

IDpine-boards-knotty-rustic
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Pine Boards Knotty Rustic texture is an expertly crafted AI-generated wood material designed to deliver authentic rustic appeal to a wide range of 3D projects. This seamless pine boards knotty rustic texture is composed primarily of natural pine wood, showcasing the organic fibrous substrate characteristic of aged, weathered boards. The texture captures the distinctive grain orientation following the linear growth rings of pine trees, while the prominent knots introduce localized density variations and subtle porosity shifts. These natural imperfections and irregularities contribute to a tactile, rough surface finish typical of outdoor-exposed pine boards. The color palette ranges from warm honeyed hues to rich deeper browns, reflecting gentle pigment variations and mild discolorations that enhance the visual depth and realism without any artificial gloss or shine, perfectly represented in the BaseColor/Albedo channel.

Optimized for high-resolution workflows, this tileable pine boards knotty rustic texture supports up to 8K detail, ensuring excellent clarity and sharpness even on expansive surfaces. The comprehensive PBR map set includes Normal and Height/Displacement maps that accurately simulate the wood’s tactile roughness and the subtle surface undulations caused by knots and grain patterns. The Roughness channel maintains a balanced matte finish, reducing diffuse reflection to mimic natural weathered wood. The Metallic channel remains minimal to reflect the organic, non-metallic nature of pine, while the Ambient Occlusion map enhances shadowing in crevices and around knots, further accentuating depth and enhancing realism. This texture set is fully compatible with popular 3D platforms such as Blender, Unreal Engine, and Unity, providing seamless integration into physically based rendering pipelines and enabling real-time 3D preview for efficient material setup and visualization.

For optimal results when applying the seamless pine boards knotty rustic texture, adjusting the UV scale is recommended to control the wood grain size relative to your model, thereby avoiding repetitive patterns or distortion that could compromise authenticity. Additionally, fine-tuning the roughness channel can help tailor surface reflectivity to specific lighting environments, while incorporating the Height/Displacement map via parallax or tessellation effects adds convincing tactile depth without obscuring intricate grain details. This versatile AI texture pine boards knotty rustic set delivers richly detailed, naturalistic wood surfaces that elevate the visual quality of architectural visualizations, environment art, and concept prototypes alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.