Seamless Bamboo 002 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo 002 C by Textures – PBR 3D Texture (8K ready)

IDbamboo-002-c-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bamboo 002 C by Textures is a premium photorealistic PBR 3D texture meticulously crafted from natural bamboo an organic material distinguished by its fibrous structure and linear grain orientation. The base substrate consists of densely layered bamboo fibers creating a smooth yet tactile surface with low porosity. This texture captures the intricate details of bamboo’s surface highlighting the subtle variations in fiber bundles and the characteristic nodes that define its unique pattern. Warm brown pigments combined with delicate oxide layers produce natural color depth and tonal variation while slight weathering effects such as faint dirt accumulation and gentle aging marks contribute to the material’s authentic organic appearance.

In physically based rendering workflows this texture pack includes all essential PBR channels to faithfully replicate bamboo’s complex visual and tactile qualities. The Base Color (Albedo) map conveys the nuanced warm tones and subtle surface dirt inherent to the material. The Normal map enhances the fine grain details and fibrous surface orientation ensuring accurate light interaction and shading. Roughness maps balance smooth semi-polished areas with rougher weathered patches creating realistic reflections and varied surface complexity. The Metallic channel is consistently set to zero reflecting bamboo’s purely organic non-metallic nature. Ambient Occlusion maps accentuate fiber intersections and crevices adding natural shadowing and depth while Height and Displacement maps provide subtle surface undulations that improve parallax effects and elevate tactile realism in advanced rendering environments.

Optimized for seamless tiling and supporting resolutions up to 8K Bamboo 002 C performs flawlessly over large surfaces without visible repetition or seams. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s PBR workflow and Unity’s URP and HDRP pipelines using the Lit shader. For best results maintain consistent UV scale to preserve texture fidelity and consider fine-tuning roughness values to achieve the ideal balance between polished and weathered areas. Combining Height or Parallax maps with the Normal channel further enhances surface depth producing a more immersive and realistic material appearance across architectural visualization game environments VR projects and high-quality product renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.