Detailed Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Maple Texture Seamless

Texture Info

IDdetailed-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Detailed Maple Texture Seamless high resolution up to 8k offers an exquisitely crafted wood surface that captures the natural complexity and warmth of maple wood with remarkable fidelity. This texture features a smooth, fine grain typical of maple’s tight cellular structure, presenting subtle variations in tone and pattern that reflect the organic growth rings and sapwood transitions. The base substrate is a dense hardwood, with minimal porosity and a polished finish that enhances the wood’s natural luster and soft reflection. The color palette ranges from creamy light browns to soft amber hues, achieved through natural pigmentation and subtle oxide layers that age over time. These elements combine to produce a realistic and inviting wood surface ideal for use in architectural visualization, game environments, and high-end product mockups.

In terms of material composition, the texture simulates the microscopic grain orientation and fiber alignment that influence the wood’s anisotropic reflection properties. The binders and adhesives typical in engineered wood are implied through the consistent, seamless pattern, ensuring a uniform appearance across large surfaces without visible breaks or mismatches. Weathering effects are minimal to preserve the fresh, pristine look of newly finished maple, while controlled noise within the texture adds an organic feel that avoids artificial flatness. The surface finish is glossy but not overly reflective, highlighting the soft specular highlights characteristic of polished wood. This detailed maple texture is accurately represented across PBR channels: the BaseColor/Albedo captures the rich, natural hues and subtle color shifts; the Normal map defines the fine grain relief and smooth undulations; Roughness controls the semi-gloss finish with balanced specularity; Metallic remains near zero to reflect the non-metallic nature of wood; Ambient Occlusion enhances the perception of depth in grain crevices; and Height/Displacement subtly elevates grain bumps for added realism in 3D space.

With a seamless tileable design and ultra-high resolution up to 8k, this texture scales elegantly across large surfaces without any visible seams or pixelation, making it perfectly suited for detailed archviz projects, immersive game environments, and realistic interior staging. It works out of the box with popular 3D software such as Blender, Unity, and Unreal Engine, streamlining your workflow and keeping iteration loops fast and efficient. For optimal results, it is recommended to maintain consistent texel density across all wood assets and carefully adjust UV scaling to prevent pattern stretching. Additionally, tuning the roughness channel can help tailor the reflection behavior to match specific lighting conditions or finish types, while subtle height map adjustments enhance the tactile quality of the surface under dynamic lighting and parallax effects.

The AI-generated tileable detailed maple texture seamless high resolution up to 8k offers a realistic wood texture with a 3D preview, ensuring precise PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.