This Old Uneven Wood texture captures the authentic character of medieval wood planks showcasing a weathered man-made wooden wall surface with natural irregularities and signs of age. The base material is organic wood featuring fibrous grain patterns and subtle porosity reflective of long-term exposure to outdoor and indoor environments. The surface finish is rough and uneven with a matte weathered patina that highlights the worn edges faded pigments and natural discoloration typical of aged timber. This results in a visually rich texture that balances fine detail and broad surface variation perfectly suited for recreating historical or rustic wooden walls in modern 3D pipelines.
Technically this seamless 3D texture employs a physically based rendering (PBR) workflow optimized for use in Blender Unreal Engine and Unity. The package includes high-resolution 4K albedo (BaseColor) maps that define the nuanced color variations and pigment layers of the wood alongside detailed normal maps that simulate the uneven grain and surface imperfections. Roughness maps convey the tactile quality of the weathered finish ranging from smoother worn spots to rougher splintered areas. Height maps add depth and dimensionality by emphasizing plank edges and surface irregularities while ambient occlusion maps enhance subtle shadowing in crevices and cracks. The texture supports both PNG and EXR formats and offers an optional 8K resolution variant for high-end rendering scenarios requiring maximum fidelity without manual tweaking.
Designed for seamless tiling this texture integrates effortlessly within various digital content creation tools and game engines delivering reliable results across multiple platforms and rendering contexts. The material’s metal/rough workflow calibration ensures consistent shading whether used in real-time engines or offline renderers maintaining balanced detail and performance for both indoor and outdoor scenes. For best practical results adjusting the UV scale to match the typical width of medieval wooden planks and fine-tuning the roughness map can significantly enhance the realism especially when simulating aged weather-exposed surfaces with subtle reflectivity variations.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.