The Weathered Oak Texture Seamless high resolution up to 8k is a meticulously AI-generated wood texture designed to replicate the natural aging and character of oak timber. This texture showcases the organic composition of wood, featuring a fibrous grain structure with visible growth rings and weathering effects caused by prolonged exposure to environmental elements. The surface finish reflects a worn, slightly roughened patina typical of aged oak, with subtle variations in porosity and surface wear that contribute to its authentic, tactile appearance. Natural colorants such as deep browns, warm amber tones, and subtle grey weathering are captured in the BaseColor/Albedo channel, while the Normal map highlights the fine grain orientation and micro-surface irregularities that define the texture’s tactile depth. The Roughness channel accurately represents the surface finish by balancing matte and semi-gloss areas, simulating variations in surface wear, while the Metallic channel remains minimal, consistent with the non-metallic nature of wood. Ambient Occlusion enhances the perception of depth within the grain and cracks, and the Height/Displacement map adds dimensionality to the weathered grooves and ridges, providing a convincing 3D effect.
This seamless weathered oak texture is tileable and optimized for high-resolution workflows, supporting up to 8k resolution to ensure crisp, detailed visuals even on large surfaces. It is ideal for use in architectural visualization, game environments, product mockups, and interior staging where realistic wood materials are essential. The texture integrates flawlessly with popular 3D software such as Blender, Unity, and Unreal Engine, allowing artists and designers to accelerate their wood material creation pipelines with predictable and repeatable results. The AI-driven generation process prioritizes micro-detail and structural consistency, making it a production-ready asset that maintains visual fidelity across expansive areas without visible seams or pattern repetition.
For best results, it is recommended to maintain consistent texel density across all wood assets to avoid texture stretching and distortion. Adjusting the roughness parameters within your material editor can help fine-tune the appearance of the weathered finish, achieving a balance between worn matte sections and subtle reflective highlights. Utilizing the Height/Displacement map with parallax or tessellation further enhances the realism by adding physical depth to the weathered grain and surface imperfections, making this texture a versatile choice for high-quality wood materials in any 3D project.
The seamless weathered oak texture offers a tileable, high resolution up to 8ktexture with realistic wood textures and an ai texture design, providing a detailed 3D preview for enhanced PBR material accuracy.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
