Weathered Oak Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Oak Texture Seamless

IDweathered-oak-texture-seamless
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Weathered Oak Texture Seamless high resolution up to 8ktexture is an expertly crafted AI-generated wood material designed to authentically replicate the natural aging and distinct character of seasoned oak timber. This texture captures the organic composition of wood with remarkable detail highlighting the fibrous grain orientation and visible growth rings that reveal years of environmental exposure. The surface finish embodies a slightly roughened worn patina typical of weathered oak showing subtle porosity and surface wear variations that enhance its tactile and realistic appearance. The underlying base substrate is solid oak wood characterized by natural lignin binders and cellulose fibers arranged in a dense yet visually textured pattern while natural pigments such as deep browns warm amber hues and faint grey weathering tones are faithfully represented in the BaseColor/Albedo channel to convey authentic color depth and variation.

This tileable weathered oak texture seamless high resolution up to 8k excels in reproducing the nuanced surface details essential to achieving realism in digital wood materials. The Normal map accentuates the fine grain structure and micro-surface irregularities delivering a convincing sense of tactile depth and wood fiber complexity. The Roughness channel accurately balances matte and semi-gloss finishes reflecting the interplay between worn dry areas and smoother lightly polished sections typical of aged oak timber. Consistent with wood’s non-metallic nature the Metallic channel remains minimal while Ambient Occlusion enhances the perception of depth within grain crevices and subtle cracks. The Height/Displacement map contributes further dimensionality by simulating weathered grooves and ridges adding a realistic 3D effect that responds convincingly under dynamic lighting conditions and parallax effects.

Optimized for high-resolution workflows this seamless weathered oak texture supports up to 8k resolution ensuring crisp and detailed visuals even on expansive surfaces. Its compatibility with leading 3D software such as Blender Unity and Unreal Engine makes it an ideal choice for architectural visualization game environments product mockups and interior staging where authentic wood textures are paramount. For best results maintain consistent texel density throughout your wood assets to prevent stretching or distortion and fine-tune the roughness parameter within your material editor to achieve the desired balance between weathered matte areas and subtle reflective highlights. Employing the Height/Displacement map with tessellation or parallax techniques further enhances realism by adding tangible depth to the weathered grain and surface imperfections making this AI texture weathered oak texture seamless high resolution up to 8k a versatile and production-ready asset for any creative project demanding high-quality wood materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.