Natural Mahogany Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Mahogany Texture Seamless

Texture Info

IDnatural-mahogany-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the natural mahogany texture seamless high resolution up to 8k, an expertly crafted wood texture designed to bring authentic elegance and detail to your 3D projects. This tileable natural mahogany texture is based on real mahogany wood, known for its dense, fine grain and rich reddish-brown hues that develop depth through natural weathering and subtle variations in pigment concentration. The surface finish mimics a smooth, lightly polished wood panel, showcasing the distinctive grain orientation and porosity typical of high-quality mahogany, with minimal surface imperfections for a clean yet organic appearance. This texture’s composition highlights the interplay between the wood’s cellular fibers and natural oils, which influence its reflective qualities and tactile warmth. Such nuances translate seamlessly into PBR channels, where the BaseColor captures the warm tones and subtle color shifts, while the Normal and Height maps recreate the tactile grain relief and fine grooves of the wood surface.

Engineered for modern pipelines, this AI texture natural mahogany texture seamless high resolution up to 8k supports up to 8192 x 8192 pixels, ensuring exceptional clarity and cohesion even on large UV islands without visible repetition or distortion. The Roughness channel reflects the semi-gloss finish of polished mahogany, balancing subtle specular highlights with diffuse light scattering, while the Metallic channel remains low to represent the non-metallic organic base. Ambient Occlusion enhances the perception of depth in crevices and grain intersections, adding realism to real-time scenes, cinematic renders, and level dressing. Ready for seamless integration in Blender, Unity, and Unreal Engine, this texture requires minimal setup and is optimized for efficient rendering workflows, making it ideal for material studies and high-fidelity visualizations.

For best results, it is recommended to adjust the UV scale to match the natural grain size of mahogany wood, avoiding overly large or small repetitions that could disrupt realism. Additionally, tuning the roughness slightly higher can simulate a gently worn or aged finish, while combining this texture with a subtle ambient occlusion and a light normal map pass enhances surface breakup without oversharpening details. This approach helps maintain the natural, believable look of the wood in a variety of lighting conditions and rendering engines. Whether used in architectural visualizations, furniture modeling, or environmental assets, this tileable natural mahogany texture seamless high resolution up to 8k provides a versatile and authentic foundation for any wood-related 3D project.

The seamless natural mahogany texture offers a high resolution up to 8ktexture, providing detailed wood textures with a realistic PBR appearance and an accurate 3D preview for material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.