The worn pine texture seamless high resolution up to 8ktexture is a meticulously crafted wood material designed to authentically replicate aged pine surfaces with exceptional detail. This tileable worn pine texture captures the natural composition of weathered pine wood, where organic fibers intertwine with natural resins and subtle pigments, creating a warm, earthy base color accented by varied tones and gentle discolorations typical of long-term exposure to environmental elements. The wood grain orientation is delicately preserved, showcasing fine, linear patterns that run along the plank’s length, while the surface exhibits balanced porosity and subtle weathering effects such as light abrasions, occasional rough patches, and muted wear marks. The finish presents a lightly brushed, matte appearance that enhances realism by providing a natural surface breakup without overwhelming the overall seamless pattern, making it ideal for realistic architectural visualizations and 3D environments requiring authentic wood textures.
This seamless worn pine texture seamless high resolution up to 8k is expertly translated into physically based rendering (PBR) channels for maximum realism. The BaseColor map delivers rich, nuanced hues of aged pine wood with soft highlights and shadowed discolorations, while the Normal map faithfully reproduces fine grain details, surface dents, and subtle depth variations. The Roughness channel balances polished and worn areas, providing a natural matte finish with occasional semi-reflective patches that catch light realistically. As expected for a wood material, the Metallic channel remains minimal, maintaining the non-metallic character of pine. Ambient Occlusion enhances the perception of depth by darkening crevices and grain intersections, and the Height/Displacement map subtly emphasizes the texture’s natural relief, bringing out the aged surface imperfections and enhancing depth perception in 3D applications.
With a resolution soaring up to 8k, this tileable worn pine texture seamless high resolution up to 8k ensures outstanding clarity and detail even on large surfaces, maintaining a clean, repeatable pattern without visible seams or distortion. It is fully compatible with major 3D software such as Blender, Unity, and Unreal Engine, facilitating easy integration into diverse workflows and projects. For optimal results, it is recommended to carefully adjust the UV scale to minimize pattern repetition and to fine-tune the roughness values, balancing the matte and lightly reflective areas to accentuate the natural surface variations. This approach ensures the worn pine texture maintains its authentic appearance, enhancing the realism and tactile quality of any 3D model or environment it is applied to.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
