This old wood floor texture captures the authentic character of aged weathered wooden planks ideal for creating realistic outdoor decks flooring or man-made wooden surfaces in 3D projects. The base material is natural wood exhibiting signs of wear such as uneven grain orientation surface porosity from long-term exposure dirt accumulation and subtle discoloration in various shades of brown. These characteristics result from organic growth rings natural fibers and mineral deposits that have interacted with environmental factors over time producing a uniquely rough and worn texture. The surface finish is matte with slight roughness reflecting the weathered condition of outdoor wooden floors that have been exposed to sun rain and foot traffic causing faded pigments and oxidized layers that contribute to the depth and realism of the material.
The texture set is physically based (PBR) and seamless featuring high-resolution 4K maps with an optional 8K upgrade for exceptionally detailed close-ups or high-end rendering needs. Included are essential PBR channels: Albedo (BaseColor) reflects the natural brown hues and uneven pigment distribution; Normal maps simulate the intricate wood grain cracks and plank edges to enhance surface detail; Roughness controls the diffuse reflection emphasizing areas of wear and dirt buildup with variable glossiness; Ambient Occlusion adds subtle shadowing in crevices between planks enhancing depth perception; Height maps provide accurate displacement data enabling realistic surface deformation and parallax effects. Metallic maps are minimal or absent as the wood is non-metallic ensuring physically accurate shading across real-time engines and offline renderers.
Optimized for modern pipelines this texture performs reliably with no manual tweaking needed delivering balanced detail and performance across popular digital content creation software such as Blender Unreal Engine and Unity. The seamless tileability allows for flexible UV scaling on large surfaces like decks or floors without visible repetition. For best results it is recommended to adjust roughness values slightly to simulate varying weather conditions—lower roughness for wet or polished wood effects higher for dry dusty surfaces. Additionally using the height map for parallax occlusion mapping enhances realism by adding subtle depth to the uneven worn planks making this old wood floor texture a versatile asset for outdoor scenes requiring authentic wooden materials.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.