Teak Deck Weathered Marine free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Teak Deck Weathered Marine

Texture Info

IDteak-deck-weathered-marine
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Teak Deck Weathered Marine texture is an expertly AI-generated, seamless wood surface designed to authentically replicate the natural aging and wear found on marine teak decks. This texture embodies the unique composition of aged teak wood, which is characterized by its dense grain orientation and rich organic oils that provide inherent water resistance essential for marine environments. The substrate reveals subtle porosity and fine cracks, evidence of prolonged exposure to sun, salt, and moisture. Pigments and oxide layers combine to create muted, sun-bleached color variations that evoke the timeless look of weathered teak, ranging from warm desaturated browns to soft grays. The surface finish balances between smooth, polished oily patches and worn matte areas, reflecting years of natural marine wear and environmental impact.

All material characteristics are meticulously conveyed across comprehensive PBR channels to ensure photorealistic rendering. The BaseColor/Albedo map captures the nuanced color shifts and subdued tones of weathered teak wood. Normal maps define the intricate grain patterns and surface irregularities, highlighting the fine wood fibers and subtle cracks. Roughness maps control the interplay of light on polished versus weathered sections, enhancing realism through varied reflectivity. The Metallic channel remains low, preserving the organic, non-metallic nature of the wood. Ambient Occlusion provides depth by accentuating grooves and plank edges, while Height/Displacement maps add believable surface relief that emphasizes grain depth and natural surface breakup without harshness or artificial sharpness.

Rendered in ultra-high resolution up to 8K, this tileable teak deck weathered marine texture offers exceptional clarity and consistency across large UV islands, making it ideal for sophisticated architectural visualization, marine environment art, and realistic wood textures workflows. It is fully optimized for seamless integration into popular 3D engines such as Blender, Unreal Engine, and Unity, enabling smooth setup for projects requiring high-quality, physically accurate materials. The seamless tiling capability ensures continuous wood grain flow and subtle weathering effects without visible seams or distortions, supporting believable surface replication on decks, floors, and outdoor wood elements.

For optimal results, it is recommended to carefully adjust the UV scale to maintain authentic plank dimensions and preserve natural proportions. Fine-tuning the Roughness map can further enhance the worn, weathered appearance typical of marine teak surfaces, while subtle manipulation of the Height/Displacement channel adds dimensionality to the wood grain and surface texture without introducing unnatural edges. Incorporating this ai texture teak deck weathered marine into your material library streamlines your workflow, delivering consistent, realistic results across diverse marine and architectural projects with ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.