Painted Wood Peeling Chips free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Painted Wood Peeling Chips

Texture Info

IDpainted-wood-peeling-chips
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Painted Wood Peeling Chips texture is a meticulously crafted, seamless painted wood peeling chips surface designed to replicate the authentic weathering and degradation typical of aged wooden substrates. At its core, this high-resolution texture highlights wood as the primary base material, featuring the natural fibrous grain and porosity that define organic wood surfaces. Over time, subtle layers of paint have chipped and peeled away, revealing the underlying wood grain and texture beneath. The paint itself acts as a thin binder layer, composed of natural pigments and oxide-based colorants that lend a slightly faded, worn finish to the surface. This texture captures the interplay between the matte, weathered wood and the remaining glossy patches of paint, offering a detailed, tactile appearance that balances crisp surface details with realistic micro-roughness and surface breakup. The resulting visual effect is a richly layered, organically weathered painted wood surface that scales seamlessly across large areas without visible seams or repetition artifacts.

Optimized for physically based rendering (PBR) workflows, this tileable painted wood peeling chips texture includes an extensive set of maps at up to 8K resolution, ensuring exceptional clarity and realism for demanding projects. The BaseColor/Albedo map faithfully reproduces the nuanced color variations of the peeling paint and exposed wood tones, while the Normal map enhances depth perception by simulating the fine relief created by chipped paint and wood grain orientation. The Roughness map finely controls surface reflectivity, highlighting contrasts between the matte, weathered wood and the glossy remnants of paint layers. The Metallic map is minimal, consistent with the organic, non-metallic nature of wood. Ambient Occlusion adds realistic shadowing in crevices and chipped areas, and Height/Displacement maps provide additional topological detail to enhance surface breakup and tactile realism. This comprehensive set is fully compatible with popular 3D software including Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game asset creation, and cinematic environments.

For best results, it is recommended to adjust the UV scale carefully to preserve the natural proportions of the peeling chips relative to your model, avoiding distortion and maintaining realism. Additionally, fine-tuning the Roughness map can emphasize the dynamic contrast between aged, matte surfaces and the residual glossy paint, adding depth and authenticity to renders. Employing subtle height or parallax displacement effects can further enhance the perceived surface breakup, providing a tactile dimension that improves immersion and visual interest. This versatile AI texture painted wood peeling chips set is an essential resource for any material library focused on realistic wood textures with detailed surface wear and weathering effects, seamlessly integrating organic decay with painted surface characteristics for unparalleled realism in 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.