Texture Info
| ID | wood-seamless-pbr-weathered-rustic-wood-planks-texture-9 |
| Category | Wood |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This texture captures the rich, weathered character of rustic wood planks, showcasing a natural aged patina that combines warm orange-brown tones with deep grey and black accents. The vertical planks display pronounced grain lines that are mostly straight but slightly wavy, giving the wood a highly organic and tactile feel. Prominent knots and cracks lend an authentic sense of wear and history, as if the wood has been exposed to the elements over time. Visible texture is enhanced by subtle splitting and the rough edges around the cracks, emphasizing an untreated, natural finish without gloss or varnish. Each plank varies in color intensity, ranging from warm sun-kissed highlights to cooler, shadowed crevices, increasing visual depth and realism. This is a seamless, tileable, PBR-ready texture designed for optimal use in 3D modeling, architectural visualization, game development, and VFX. Compatible with software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits environments such as rustic cabins, old barn walls, fantasy taverns, forest lodges, or cozy interiors looking to evoke natural warmth and weathering. Its robust detail and natural imperfections provide versatility for both stylized and photorealistic projects needing that authentic aged wood look without appearing artificial or overly polished. Whether used as flooring, wall paneling, or object detailing, this texture adds timeless character and rustic charm to any scene requiring wood with story and soul.
Best Uses for This Texture
- Wood floors, parquet and wall panels
- Furniture, cabinets and product renders
- Rustic beams, fences and exterior props
- Game environment surfaces
- Archviz interiors and close-up material shots
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.