Patterned Mahogany Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Mahogany Texture Seamless

Texture Info

IDpatterned-mahogany-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Mahogany Texture Seamless high resolution up to 8k is a meticulously crafted wood surface texture designed to showcase the natural complexity and elegance of mahogany grain. This seamless pattern captures the intricate arrangement of dense hardwood fibers and the subtle variations in porosity typical of finely aged mahogany. The base material reflects a combination of organic cellulose fibers tightly bound with natural resins, resulting in a durable yet visually rich substrate. Its surface finish mimics a polished and lightly varnished wood panel, highlighting warm reddish-brown pigments and the characteristic dark veining that defines mahogany’s luxurious appeal. The pattern’s precise grain orientation and fine surface detail translate beautifully across all PBR channels, providing a realistic and immersive material experience in 3D environments.

In terms of PBR mapping, the BaseColor (Albedo) channel delivers the deep, patterned hues of mahogany wood, balanced with subtle color gradients and natural pigment distribution. The Normal map enhances the fine grain structure and the gentle undulations of the wood surface, adding depth and tactile realism without exaggeration. The Roughness channel is calibrated to represent the polished yet authentic sheen of varnished mahogany, offering controlled reflectivity that conveys a smooth but not overly glossy finish. The Metallic channel remains minimal, as true wood lacks metallic properties, ensuring accurate shading. Ambient Occlusion emphasizes crevices and grain separations, enhancing perception of the wood’s natural texture, while the Height/Displacement map captures the nuanced surface relief critical for realistic parallax or displacement effects in rendering engines.

This tileable patterned mahogany texture seamless high resolution up to 8k is optimized for seamless tiling, enabling artists and designers to cover expansive surfaces without visible repetition or loss of detail. Its ultra-high resolution is perfect for close-up views in architectural visualization, environment art, and concept prototyping workflows. Ready to integrate smoothly with Blender, Unreal Engine, and Unity, this AI-generated texture ensures predictable, repeatable results that accelerate creative pipelines. For best results, it is recommended to adjust the UV scale carefully to maintain natural grain proportions and to pair the texture with a subtle ambient occlusion pass and a fine-tuned normal map. Slightly lowering roughness values can simulate a freshly polished finish, while height map adjustments can enhance surface breakup for added realism without oversharpening the wood pattern.

The seamless patterned mahogany texture features a high resolution up to 8ktexture with detailed wood textures and an AI-generated 3D preview, ensuring a realistic PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.