Seamless Green Rough Planks by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Green Rough Planks by Texture Haven – PBR 3D Texture (8K ready)

IDgreen-rough-planks-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Green Rough Planks by Texture Haven is a meticulously crafted PBR 3D texture that authentically replicates weathered wooden planks with a distinctly rough surface and vibrant green paint finish. The base material is natural wood characterized by its organic grain orientation and subtle porosity which has developed over time due to prolonged exposure to outdoor elements. This texture captures the intricate interplay between the wood’s fibrous structure and the layered paint coating which exhibits areas of peeling and chipping. These irregularities reveal the raw rough wood beneath and contribute to the tactile quality of the surface. The green paint layer features a carefully balanced mix of pigments that create natural color variations and subtle fading simulating the effects of sunlight moisture and dirt accumulation typical of outdoor environments. The overall matte and coarse finish reflects the non-reflective nature of aged wood with no metallic or polished highlights reinforcing an authentic weathered look.

The texture set is designed with precision across all PBR channels to accurately convey these material properties in modern rendering workflows. The Base Color (Albedo) map presents the nuanced green paint with realistic fading dirt patches and exposed wood areas. The Normal map emphasizes the rough grain pattern and surface imperfections enhancing the perception of depth and tactile detail. The Roughness map highlights the coarse matte quality of the painted wood surface ensuring minimal reflections and maintaining visual consistency with natural wood finishes. The Metallic channel remains unused reflecting the inherently non-metallic composition of wood. Ambient Occlusion adds realistic shadowing in crevices and peeling paint regions increasing depth perception. Height and Displacement maps define the physical irregularities of the wood grain and peeling paint enabling enhanced parallax or geometry displacement effects in compatible engines which adds to the immersive realism of large surfaces.

Available in resolutions up to 8K this seamless green rough planks texture guarantees crisp detail without visible tiling artifacts making it ideal for high-quality outdoor architectural visualizations game assets and environmental storytelling. It is optimized for consistent shading and reliable performance across major 3D engines such as Blender Unreal Engine and Unity. In Blender it integrates seamlessly with the Principled BSDF shader while in Unreal Engine it connects efficiently to Base Color Roughness Normal and Ambient Occlusion inputs. Unity’s URP and HDRP pipelines also fully support this texture when used with the Lit shader. For best results it is recommended to maintain consistent texel density and consider using triplanar or layered UV mapping techniques to minimize repetition. Combining the Normal map with height or parallax mapping further enhances the tactile realism and perceived depth of the rough planks making this texture a versatile and valuable resource for creating detailed natural wood surfaces with a vibrant green painted finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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