Polished Pine Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Pine Texture Seamless

Texture Info

IDpolished-pine-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Polished Pine Texture Seamless high resolution up to 8k presents an exquisite wood material crafted from fine-grained pine, renowned for its warm, natural hues and subtle grain patterns. This texture simulates a polished surface finish, highlighting the smoothness and slight reflectivity characteristic of well-finished wood. The base substrate is organic pine wood, featuring tightly aligned grain orientation and low porosity, which contributes to its consistent visual appeal across large surfaces. The polished treatment reflects a light surface sheen achieved through fine sanding and sealing, while natural colorants from pine’s inherent pigments produce soft amber and honey tones. The wood’s natural fibers and occasional knots are delicately captured, offering authentic visual complexity without overwhelming the seamless repetition.

In physically based rendering (PBR) workflows, this seamless polished pine texture excels by providing detailed and accurate material channels. The BaseColor (Albedo) channel conveys the warm, natural coloration and subtle tonal variations of pine wood. The Normal map enhances the fine grain structure and polished surface irregularities, adding depth and realism without excessive bumpiness. The Roughness channel is finely tuned to reflect the polished finish, balancing smoothness with slight micro-roughness to avoid an overly glossy or plastic look. The Metallic channel remains minimal, consistent with the non-metallic nature of wood. Ambient Occlusion highlights natural crevices and grain boundaries to deepen shadowing and material cohesion. Height or Displacement maps accentuate subtle surface undulations, perfect for realistic parallax effects in close-up renders or real-time scenes.

Designed with modern production pipelines in mind, this tileable polished pine texture seamless high resolution up to 8k supports seamless tiling to maintain clarity and cohesion even on expansive UV islands. Its high resolution enables crisp detail in cinematic renders, real-time environments, and level dressing, making it ideal for use in Blender, Unreal Engine, and Unity with minimal setup. The texture’s stability and clarity avoid the repetitive artifacts that often detract from auto-generated wood textures, ensuring professional-grade results for artists and developers. For optimal results, it is recommended to combine this texture with a subtle ambient occlusion pass and light normal mapping to enhance surface breakup without oversharpening. Adjusting UV scale to a natural wood plank size and fine-tuning roughness can further elevate realism while preserving the polished pine’s characteristic warmth and smoothness.

This polished pine texture seamless high resolution up to 8k offers an AI-generated, seamless polished pine texture seamless high resolution up to 8k with a detailed 3D preview that highlights its realistic PBR appearance and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.