Planks Untreated Boat — Brown Planks Dry Old Withered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Untreated Boat — Brown Planks Dry Old Withered — PBR seamless 3D texture

IDbrown-planks-03-planks-untreated-boat-costal-dry-old
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features untreated brown planks 03 crafted to replicate the authentic look of old dry withered wood commonly found in coastal boat construction. The material's base substrate is natural wood showcasing the rough grain orientation and porous surface typical of weathered planks exposed to both indoor and outdoor environments. The texture captures the man-made character of the planks including subtle imperfections like cracks splits and faded pigments caused by prolonged exposure to sun saltwater and air. Surface finish appears matte and slightly roughened with no polish or gloss revealing the natural aging process. The colorants are natural pigments and oxides embedded within the wood fibers producing the distinctive brown tones of aged timber while maintaining a clean appearance suitable for walls or boat hulls.

All physical and compositional details are meticulously represented across the PBR channels. The Albedo map provides the base color with balanced brown hues and subtle variations revealing the withered texture. The Normal map captures depth and grain orientation enhancing the tactile roughness and fine wood fibers. Roughness is tuned to reflect the untreated dry quality of the surface with moderate values ensuring realistic light scattering without glossiness. Metallic is kept at zero true to wood’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and cracks adding depth and realism. The Height map conveys subtle surface irregularities and weathered contours suitable for displacement or parallax mapping. These maps come in high-resolution 4K with an optional 8K variant offering exceptional detail for both real-time engines and offline renderers.

Optimized for use in Blender Unreal Engine and Unity this texture integrates smoothly into modern pipelines using the metal/rough workflow supporting consistent shading across diverse digital content creation suites and game engines. For best results it is recommended to adjust the UV scale to match the natural plank dimensions of your scene and to fine-tune roughness for specific lighting conditions ensuring the untreated wood retains its authentic weathered look without appearing overly polished. The texture’s tileable nature allows seamless repetition without visible borders making it ideal for extensive surfaces such as boat exteriors coastal walls or rustic indoor wood paneling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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