Rough Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Walnut Texture Seamless

Texture Info

IDrough-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Walnut Texture Seamless high resolution up to 8k is a meticulously crafted wood material designed to replicate the natural characteristics of walnut timber in digital environments. Composed primarily of organic wood fibers arranged in a distinctive grain pattern, this texture emphasizes the rough, tactile surface typical of aged walnut, featuring subtle variations in porosity and weathering that enhance realism. The surface finish is matte and unpolished, revealing natural imperfections and a slightly coarse feel that adds depth and authenticity. Coloration is achieved through rich, warm brown pigments with nuanced tonal shifts ranging from deep chocolate to lighter caramel hues, reflecting the complex oxide layers and tannins found in real walnut wood. This high-fidelity composition is expertly captured across PBR channels to ensure visually consistent results across different lighting conditions and rendering engines.

In terms of PBR workflow, the BaseColor or Albedo map showcases the natural wood pigments and subtle color variations without any lighting or shadow information, preserving the organic look. The Normal map defines the intricate grain orientation and surface roughness, simulating the tactile unevenness and fine ridges inherent in rough walnut wood. The Roughness map controls the matte finish by varying surface reflectivity, with rougher areas scattering light diffusely to maintain the material’s authentic, unpolished appearance. The Metallic channel is minimal to nonexistent, as walnut is a non-metallic organic material. Ambient Occlusion adds depth by simulating soft shadows in crevices and grain indentations, while the Height or Displacement map accentuates the wood’s natural relief, enhancing the three-dimensional effect when applied with parallax or tessellation techniques.

Designed for seamless tiling and up to 8k resolution, this tileable rough walnut texture is ideal for large-scale applications without visible seams, ensuring smooth, continuous patterns across expansive surfaces. It integrates effortlessly with popular 3D software such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve production-ready results. For optimal use, adjusting the UV scale to balance grain size with your scene’s proportions and fine-tuning the roughness intensity to align with your lighting environment will help ground the material naturally within any architectural visualization, game environment, product mockup, or interior staging project. This AI-enhanced texture pipeline prioritizes micro-detail and structural consistency, delivering a convincing and durable wood surface texture that elevates realism in your digital creations.

The rough walnut texture seamless high resolution up to 8k offers a tileable, AI-generated wood texture with precise PBR appearance and realistic 3D preview, ensuring detailed material composition for advanced rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.