Smooth Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Maple Texture Seamless

Texture Info

IDsmooth-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Smooth Maple Texture Seamless high resolution up to 8k offers an exquisitely detailed wood surface that captures the natural grain and subtle tonal variations characteristic of premium maple hardwood. This texture reflects the material’s fine, close-grained structure with a smooth, polished finish that highlights the organic interplay of light and shadow on the surface. The base substrate is solid wood, composed primarily of dense cellulose fibers oriented along the grain, providing a durable yet visually warm appearance. Natural colorants in the form of pigments and subtle oxide layers create the rich honey and caramel hues associated with maple, while the surface’s low porosity and slight glossiness result in minimal roughness, contributing to its smooth tactile quality. Adhesive or binder effects are minimal, preserving the authentic wood look without artificial overlays or coatings.

Technically, this tileable smooth maple texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows, ensuring realistic material response across different lighting environments. The BaseColor/Albedo channel faithfully reproduces the warm, consistent coloration and subtle streaks of the wood grain, while the Normal map encodes the gentle undulations and fine surface imperfections that give depth without overpowering the smooth finish. The Roughness map is finely tuned to reflect the polished surface, providing a delicate balance between specular highlights and diffuse reflection. Metallic values remain at zero to represent the non-metallic nature of wood, and ambient occlusion enhances shadowing in grain crevices, adding dimensionality. Height and displacement maps can be used sparingly to emphasize natural surface relief, enhancing realism without disrupting seamless tiling.

Designed to work seamlessly out-of-the-box in Blender, Unity, and Unreal Engine, this high resolution smooth maple texture seamless up to 8k accelerates look development, environment art creation, architectural visualization, and concept prototyping. The texture tiles flawlessly across large surfaces, preserving consistent detail and avoiding the repetitive artifacts typical of auto-generated materials. For best results, consider adjusting the UV scale to match real-world maple planks and combine the texture with a subtle ambient occlusion layer and a light normal pass to break up surface uniformity without introducing harsh edges. This approach maintains clarity and stability while enhancing the natural depth and smoothness that define premium wood surfaces.

This AI-generated smooth maple texture seamless high resolution up to 8k offers a realistic wood texture with a seamless smooth maple texture seamless high resolution up to 8k quality, ideal for 3D preview and PBR applications requiring high detail and natural material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.