Stylized Cartoon Floor Ground Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Floor Ground Wood — Seamless PBR Texture

IDstylized-cartoon-floor-ground-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon floor ground wood texture is expertly crafted from a natural wood substrate showcasing distinct grain orientation and subtle organic irregularities that contribute to its lively yet clean aesthetic. The base material features carefully balanced pigments that achieve consistent saturated wood tones while maintaining the natural porosity and minor weathering effects typical of aged but well-preserved wooden surfaces. A smooth lightly polished finish enhances the cartoon-inspired look providing a semi-matte sheen that reflects indoor wooden flooring commonly seen in stylized environments. This harmonious balance between natural detail and artistic simplification ensures the texture remains visually engaging without overwhelming the scene making it ideal for both floor and ground applications in stylized archviz real-time and offline rendering workflows.

All essential physically based rendering (PBR) maps are included and optimized for up to 8K resolution ensuring crisp detail for high-fidelity close-ups. The BaseColor (Albedo) map delivers vivid saturated wood hues consistent with the cartoon style while the Normal map accentuates the exaggerated grain and subtle surface relief to add depth and tactile realism. Roughness is set to a medium value simulating the semi-matte finish typical of indoor wooden floors balancing reflectivity and surface diffusion. The Metallic channel remains minimal to reflect the organic non-metallic nature of wood and Ambient Occlusion enhances shadowing within crevices to reinforce depth perception. Height and Displacement maps provide gentle relief that emphasizes the wood’s grain patterns and surface irregularities contributing further to the material’s tactile quality.

This texture is fully compatible with popular 3D software and game engines such as Blender Unreal Engine and Unity supporting accurate color space and gamma settings for seamless integration. For optimal results it is recommended to carefully adjust the UV scale to maintain the stylized proportions of the wood grain and avoid distortion. Additionally fine-tuning the roughness parameter allows users to achieve the perfect balance between cartoon-like reflectivity and natural wood surface diffusion enhancing the material’s visual appeal under varied lighting conditions. This thoughtfully designed texture provides a versatile and reliable wood floor surface that combines stylized charm with physically accurate rendering performance suitable for diverse creative projects requiring consistent color response and seamless tiling at large scales.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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