Stylized Board Floor Flooring Particle Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Board Floor Flooring Particle Wood — Seamless PBR Texture

IDstylized-board-floor-flooring-particle-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized board floor flooring particle wood seamless PBR texture expertly captures the nuanced characteristics of engineered wood surfaces by combining the natural grain patterns of wood with the unique imperfections inherent in particle board composition. The base substrate consists primarily of finely compressed wood fibers bonded together with resin binders creating a stable and consistent engineered material. This composition results in a surface featuring a refined grain orientation and controlled porosity which mimics the subtle texture of natural wood while maintaining the uniformity expected from manufactured panels. The surface finish is designed to resemble lightly sanded and sealed wood offering a matte yet tactile appearance that balances smoothness with organic roughness. Embedded warm brown pigments and natural wood dyes enrich the color palette providing a deep consistent tone that enhances the realistic representation of stylized wood flooring in digital environments.

This texture set is tailored for physically based rendering workflows incorporating all essential PBR maps to faithfully reproduce the material's look under various lighting conditions. The BaseColor (Albedo) map highlights the warm stylized wood hues alongside visible particle wood flecks while the Normal map adds depth by simulating the micro-relief of the wood grain and subtle surface irregularities. The Roughness map controls the semi-matte finish typical of particle wood flooring ensuring a natural balance between shine and diffusion. Metallic values remain negligible reflecting the inherently non-metallic nature of the wood composite. Ambient Occlusion enhances shadowing in the crevices formed by compressed fibers adding depth and realism whereas the Height/Displacement map introduces slight elevation changes that improve close-up detail and tactile perception. The seamless design guarantees flawless tiling making it ideal for extensive flooring coverage in architectural visualization game engines like Unreal Engine and Unity or offline renderers such as Blender Cycles.

Rendered at up to 8K resolution this texture provides exceptional detail and flexibility for high-fidelity visualization projects ensuring crisp and clear surface definition even on large-scale models. It has been calibrated to standard color spaces and gamma settings to facilitate seamless integration with diverse rendering pipelines. For optimal results it is recommended to adjust the UV scale to match the actual size of floor panels avoiding repetitive patterns and enhancing realism. Additionally slightly increasing roughness values in game engines can better replicate the semi-rough finish of particle wood surfaces improving light interaction and contributing to a more authentic final appearance during look development and real-time rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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