This seamless 3D texture captures the authentic look of painted peeling weathered wood planks specifically designed to represent green rough planks commonly found in outdoor man-made environments. The base material is natural wood characterized by its fibrous grain orientation and inherent porosity which over time accumulates dirt and wears unevenly under exposure to the elements. The paint layer applied as a colored pigment coating shows distinct signs of peeling and chipping revealing aged wood beneath. This texture reflects the complex interaction between the organic wood substrate and synthetic paint binders where weathering processes roughen the surface and cause partial delamination. The surface finish is matte with areas of roughness and subtle micro-displacements simulating the tactile irregularities of worn painted wood on walls and outdoor structures.
In the PBR workflow this texture includes a high-resolution 4K baseColor/Albedo map enhanced by an optional 8K version for high-end rendering needs. The Normal map encodes fine wood grain details and peeling paint edges providing realistic depth and shading when lit. Roughness varies across the surface to reflect the contrast between smoother painted areas and rougher exposed wood while the Metallic channel remains minimal consistent with the organic non-metallic nature of wood and paint. Ambient Occlusion emphasizes crevices and peeling edges to enhance visual depth and the Height map enables subtle displacement for enhanced parallax effects particularly useful in real-time engines like Unreal Engine and Unity. Available in both PNG and EXR formats this texture is optimized for physically based rendering ensuring consistent shading and realistic results without manual tweaking across digital content creation tools such as Blender and game engines.
To achieve the best results it is recommended to carefully adjust UV scaling to preserve the natural scale of the wood grain and paint flakes avoiding overly stretched or compressed appearances. Additionally fine-tuning the roughness map can help balance the wet and dry areas of the wood surface enhancing realism in outdoor scenes where lighting conditions vary. This texture is ideal for creating detailed weathered wall surfaces or wooden structures exposed to environmental wear delivering balanced detail and performance suitable for both real-time and offline rendering pipelines.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.