Wood Stone Pathway — Wood Dusty Worn Path Pathway Rocks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Stone Pathway — Wood Dusty Worn Path Pathway Rocks — PBR seamless 3D texture

IDwood-stone-pathway-dirt-path-pathway-rocks-rock-wood
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wood stone pathway texture showcases a carefully crafted fusion of raw wood and mineral-rich stones designed to authentically replicate an outdoor man-made walkway with dusty worn and weatherbeaten qualities. The base substrate consists of natural lumber planks featuring distinct grain orientation and a dry rough finish that reflects extended exposure to outdoor elements. Interspersed between the wood are rugged stones characterized by moderate porosity and natural weathering creating a tactile contrast and enhancing the realistic appearance. Fine deposits of dirt sand and dust settle naturally within the crevices and cracks across both wood and stone surfaces emphasizing the pathway’s worn and dirty condition. The color palette ranges from muted warm browns and soft grays to earthy pigments subtly intensified by oxide layers that simulate oxidation and natural erosion effects on the exterior walkway materials.

Physically based rendering (PBR) maps accurately capture these material properties for seamless integration into 3D environments such as Blender Unreal Engine and Unity. The Albedo (BaseColor) channel provides true-to-life diffuse colors that highlight the dusty wood grain alongside the textured surfaces of rocks and stones. The Normal map reveals intricate surface details including the grain ridges on lumber chipped stone edges and fine dirt deposits adding depth and realism. Roughness maps differentiate the smoother dry wood from the coarser weathered stone surfaces enabling realistic light scattering without manual tweaking. The Metallic channel remains minimal reflecting the organic and mineral composition of the pathway materials. Ambient Occlusion enhances depth perception by accentuating shadows in tight crevices between wood and rock while the Height (displacement) map adds subtle relief suitable for parallax or tessellation effects increasing realism in both real-time and offline renderings.

Offered in seamless tileable 4K resolution with an optional upgrade to 8K this physically based wood stone pathway texture is optimized for high-quality exterior environments. It supports metal-rough workflows calibrated for consistent shading and lighting across various digital content creation tools and game engines. For best results carefully adjusting the UV scale will preserve the authentic proportions of wood grain and stone sizes maintaining realism. Additionally fine-tuning roughness values depending on environmental conditions—such as wet or dry surfaces—can further enhance the dusty worn and weatherbeaten effect. This versatile and highly detailed 3D texture provides an accurate and natural depiction of dirty sandy outdoor man-made pathways making it an excellent choice for any project requiring an authentic wood stone walkway surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.