Floor Deck — Deck Varnished Wooden Chipped Stained Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Floor Deck — Deck Varnished Wooden Chipped Stained Wood — PBR seamless 3D texture

IDwood-floor-deck-brown-worn-chipped-stained-wood-scratched
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture expertly replicates a varnished wooden floor deck crafted from natural wood planks arranged with parallel grain orientation. The base substrate is composed of organic wood fibers exhibiting typical porosity and visible cellulose structures forming an authentic and natural foundation. This wooden material undergoes man-made treatments including brown staining pigments and several transparent varnish layers producing a smooth glossy finish that highlights the wood’s inherent warmth. Over time the surface has developed realistic wear patterns such as chipping scratches and subtle staining reflecting natural outdoor weathering and everyday use. These imperfections expose fibrous wood beneath the varnish adding depth and enhancing the worn character of the planks making the texture visually rich and true to an aged wood floor deck.

The texture’s physically based rendering (PBR) maps available up to 8K resolution for ultra high-fidelity projects accurately convey the layered composition of this wooden floor deck. The Albedo/BaseColor map presents rich brown tones with nuanced staining and varnished highlights free from baked-in lighting to ensure consistent appearance across Blender Unreal Engine and Unity. The Normal map captures fine wood grain details chipped edges and surface scratches improving the interaction of light and shadow on the surface. Roughness maps differentiate between the smooth polished varnished areas and the rougher weathered wood grains allowing realistic reflectivity variations. The Metallic channel remains minimal to emphasize the non-metallic organic nature of wood. Ambient Occlusion maps highlight shadowed crevices between planks and damaged spots while the Height map supports subtle displacement and parallax effects adding tactile realism without manual adjustment.

Optimized for seamless tiling and compatible with metal-rough PBR workflows this wooden floor deck texture balances detailed surface features with efficient rendering performance making it ideal for architectural visualization game environments and other 3D projects requiring an authentic worn chipped and stained wood floor. For best results adjusting the UV scale to match actual plank dimensions and fine-tuning roughness values will help tailor reflectivity to specific lighting conditions whether for outdoor decks or interior wooden floors. This versatile tileable 3D texture is a reliable solution for realistic rendering of brown varnished wood decks in modern engines and software.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.