Seamless Bark Brown 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark Brown 01 by Texture Haven – PBR 3D Texture (8K ready)

IDbark-brown-01-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark Brown 01 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the rich complexity and organic character of natural tree bark surfaces. The base substrate consists of earthy brown wood showcasing fibrous layers and subtle grain orientation typical of outdoor bark exposed to years of environmental weathering. This texture highlights the intricate interplay of natural pigments and tannins responsible for the warm brown tones visible in the Base Color (Albedo) map. The surface finish is slightly rough and matte featuring natural porosity and weathered crevices that reflect the bark’s organic structure as well as the effects of prolonged exposure to moisture sunlight and temperature fluctuations.

The texture’s detailed Normal map accentuates the bark’s ridges grooves and uneven geometry adding tactile depth and emphasizing the surface’s irregularities. The Roughness map defines fine variations in reflectivity caused by the bark’s weathered texture while the Ambient Occlusion channel enhances shadowed crevices and occlusions contributing to the overall visual depth and realism. Additionally Height and Displacement maps offer advanced surface detailing options such as parallax effects or geometry displacement further emphasizing the layered uneven nature of the bark. This texture is designed for seamless tiling across large-scale 3D models and environments ensuring consistent shading and minimal visible pattern repetition which is crucial for replicating natural wood elements in extensive outdoor scenes.

Optimized for high-fidelity rendering Seamless Bark Brown 01 is available in resolutions up to 8K making it suitable for both photorealistic workflows and real-time applications. It is fully compatible with popular rendering engines and software including Blender Unreal Engine and Unity. In Blender the texture integrates smoothly with the Principled BSDF shader while in Unreal Engine it interfaces effectively with Base Color Roughness Normal and Ambient Occlusion inputs for accurate PBR shading. Unity’s URP and HDRP pipelines also natively support this texture set preserving detail and realism across platforms. For best results it is recommended to adjust UV scaling or use triplanar projection methods to minimize visible repetition on complex organic structures such as tree trunks or wooden architectural elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.