Flat Even Wooden — Even Wooden Wood Wooden Wood Old — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flat Even Wooden — Even Wooden Wood Wooden Wood Old — PBR seamless 3D texture

IDwooden-planks-cracked-flat-even-wooden-wood-old
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a flat even surface of old worn wooden planks perfectly capturing the authentic look of dry raw wood typically found in outdoor environments and architectural visualization projects. The base substrate is composed of natural wood fibers arranged with a clear grain orientation highlighting the distinctive characteristics that emerge in aged wood such as subtle cracking porosity and weathering effects. The surface finish simulates untreated lightly sanded wood with a matte rough texture that reflects the natural condition of outdoor wooden surfaces exposed to the elements. Organic pigment variations combined with thin oxide layers create natural discoloration and fading adding depth and realism to the planks and making this texture ideal for realistic 3D environments requiring detailed wooden surfaces.

All essential physical and visual properties are accurately encoded in the included physically based rendering (PBR) maps to ensure lifelike shading and lighting across various rendering engines. The Albedo (BaseColor) map reveals the nuanced color tones and subtle pigment shifts typical of dry cracked wood while the Normal map captures intricate surface details like grain texture fine fissures and slight undulations consistent with flat wooden planks. The Roughness map is carefully calibrated to reflect the non-glossy matte finish characteristic of untreated old wood and the Metallic map is uniformly zero emphasizing the organic non-metallic nature of this material. Ambient Occlusion enhances depth perception by simulating soft shadows within grain recesses and cracks and the Height (Displacement) map provides precise surface relief for enhanced detail without additional sculpting.

This tileable wooden planks texture is optimized for modern 3D workflows and available in high-resolution 4K with an optional 8K variant guaranteeing exceptional detail suitable for professional projects in Blender Unreal Engine and Unity. Its seamless design allows for effortless application on large surfaces without visible repetition or seams maintaining consistent quality and realism throughout. For best results it is recommended to adjust the UV scale to match the natural dimensions of wooden planks and to fine-tune the roughness values to simulate different degrees of weathering or finishing according to the specific outdoor context or artistic vision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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