This seamless 3D texture features a flat even surface of old worn wooden planks perfectly capturing the authentic look of dry raw wood typically found in outdoor environments and architectural visualization projects. The base substrate is composed of natural wood fibers arranged with a clear grain orientation highlighting the distinctive characteristics that emerge in aged wood such as subtle cracking porosity and weathering effects. The surface finish simulates untreated lightly sanded wood with a matte rough texture that reflects the natural condition of outdoor wooden surfaces exposed to the elements. Organic pigment variations combined with thin oxide layers create natural discoloration and fading adding depth and realism to the planks and making this texture ideal for realistic 3D environments requiring detailed wooden surfaces.
All essential physical and visual properties are accurately encoded in the included physically based rendering (PBR) maps to ensure lifelike shading and lighting across various rendering engines. The Albedo (BaseColor) map reveals the nuanced color tones and subtle pigment shifts typical of dry cracked wood while the Normal map captures intricate surface details like grain texture fine fissures and slight undulations consistent with flat wooden planks. The Roughness map is carefully calibrated to reflect the non-glossy matte finish characteristic of untreated old wood and the Metallic map is uniformly zero emphasizing the organic non-metallic nature of this material. Ambient Occlusion enhances depth perception by simulating soft shadows within grain recesses and cracks and the Height (Displacement) map provides precise surface relief for enhanced detail without additional sculpting.
This tileable wooden planks texture is optimized for modern 3D workflows and available in high-resolution 4K with an optional 8K variant guaranteeing exceptional detail suitable for professional projects in Blender Unreal Engine and Unity. Its seamless design allows for effortless application on large surfaces without visible repetition or seams maintaining consistent quality and realism throughout. For best results it is recommended to adjust the UV scale to match the natural dimensions of wooden planks and to fine-tune the roughness values to simulate different degrees of weathering or finishing according to the specific outdoor context or artistic vision.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.