Inflated Vinyl PBR Texture Featuring Colorful Puffy Stars and Spheres

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Vinyl Featuring Colorful Puffy Stars and Spheres seamless PBR texture preview
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Texture Info

IDinflated-seamless-3d-pbr-inflated-star-sphere-vinyl-texture
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a dynamic cluster of inflated vinyl shapes, primarily featuring star and sphere forms. The rich, glossy surfaces exhibit vibrant hues of purple, blue, yellow, orange, and red. Each inflated element shines with a reflective finish, characteristic of polished vinyl material, combined with subtle creases and swell marks that add realistic depth and volume. Small scattered golden confetti-like specks accentuate the surfaces, boosting visual interest without overwhelming the design. The inflated shapes overlap and interlock in a dense, non-directional arrangement, creating an energetic, playful pattern with no obvious pattern repetition or grid alignment. This tileable texture is PBR-ready, supporting realistic reflections and highlights in 3D engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits perfect for fun, whimsical scenes such as children’s animated environments, party props, product visualizations, or vibrant sci-fi and fantasy settings requiring inflated, air-filled objects with a glossy finish. The texture’s bright palette and pronounced inflated forms inject energy and liveliness into any project, supporting engaging and dynamic visual storytelling with authentic material detail.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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