Texture Info
| ID | inflated-seamless-pbr-inflated-bubble-cell-padding-texture-4k |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
-
Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless PBR texture presents a visually engaging inflated surface made of tightly packed bubble-shaped cells, creating a soft, padded effect reminiscent of playful cushions or vibrant foam panels. The material exhibits a vinyl or rubber-like quality with a smooth, slightly glossy finish that enhances its inflated look. The cells vary irregularly in shape but consistently protrude outward, tightly sewn together with subtle seams giving the impression of a stable yet cushy structure. The palette is distinctly pastel, featuring turquoise blue, peach, soft pink, and lavender violet hues, arranged irregularly to create a lively mosaic of inflated cushions. The surface feels soft and puffy with no signs of wear or damage, reflecting a clean and new state. This tileable texture is PBR-ready for realistic lighting and shading effects, making it ideal for use in 3D modeling, game environments, architectural accents, product rendering, and visual effects. Suited for fun, futuristic, or child-friendly scenes, it can decorate interiors, soft safety surfaces, props, or stylized sci-fi elements. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this vibrant inflated texture adds a unique plush, high-quality surface to any 3D asset or environment requiring a whimsical, cozy character.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.