Texture Info
| ID | inflated-seamless-pbr-inflated-glossy-cat-pillows-texture-4k |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture showcases a charming arrangement of inflated cat-shaped pillows, each with a glossy, reflective surface that highlights their smooth, plastic-like finish. The design features a variety of pastel tones including lavender, peach, pink, and orange, blending harmoniously to create a playful and cheerful pattern. Each pillow has a rounded, inflated form with subtle creases where the seams meet, contributing to its soft and squishy appearance. The whimsical facial details, featuring simple eyes, noses, and blushing cheeks, enhance the texture’s cute and friendly character. Despite the vibrant colors and playful design, the surface maintains a uniform glossiness without signs of wear or dirt, emphasizing a pristine, toy-like quality. The pattern does not exhibit linearity or grid orientation; instead, the cat pillows are arranged in a natural, random cluster that adds depth and visual interest. This texture is tileable and PBR-ready with 4K resolution, ideal for use in 3D modeling, game development, or animation projects requiring adorable, inflated props or stylized padding surfaces. It fits perfectly in fantasy or sci-fi scenes, stylized interiors, children’s environments, or product renderings needing whimsical details. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture brings vibrant, inflated charm to any digital scene.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.