Inflated PBR Texture of Glossy Pink & Blue Ice Cream Vinyl

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated of Glossy Pink & Blue Ice Cream Vinyl seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-glossy-vinyl-ice-cream-texture-2
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D inflated PBR texture presents a unique glossy vinyl material with an imaginative ice cream theme. The inflated structure mimics soft, rounded pillows shaped precisely like double-scoop ice cream cones topped with pink swirled frosting sprinkled with colorful candy bits. The base 'cone' displays a waffle-like embossed detail enhancing the plastic vinyl's realism. Main colors are pastel pink and light blue with subtle highlights and shimmer creating a smooth reflective surface. The vinyl's glossy finish exhibits sharp specular reflections, emphasizing its inflated, soft, and puffy feel. The pattern has a playful, three-dimensional bumpy design without directional alignment, evoking whimsy and warmth. Perfect for stylized 3D modeling, game design, and product visualization, this texture fits well in fantasy ice cream shops, children’s toys, and bright interior decor renders. Fully PBR-ready and tileable, it integrates flawlessly with popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its cheerful inflated style is ideal for creative VFX or animation props, adding a vibrant, fun atmosphere to futuristic or whimsical environments.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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