Texture Info
| ID | inflated-seamless-pbr-inflated-soft-pillow-texture-in-pastel-colors |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This unique, seamless 3D PBR texture exhibits an inflated surface resembling soft quilted pillows or marshmallow-like cushions arranged in a repeating pattern. The individual pillow shapes have a gently rounded, puffy form with subtle creases and dimples, enhancing the tactile feeling of softness. The main colors are pastel shades of light blue, lavender purple, and creamy beige, each with a delicate glossy finish that reflects subtle highlights and adds a realistic soft plastic or vinyl look.
The texture presents inflated cells or panels unevenly shaped, creating a playful, whimsical pattern reminiscent of miniature cushions or soft toy stuffing. The smooth, almost rubbery surface glistens with a satin-shiny sheen, while some faint mottled detailing in the cream sections adds realism to the padded material. The material looks pliable and gentle rather than stiff or worn, with no obvious stitching but a natural division of pillow forms.
Designed as a fully seamless tileable texture at 4K resolution, this PBR-ready material includes all necessary maps for height, roughness, normal, and albedo, making it perfect for realistic 3D rendering. It adapts well for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D environments.
Its pastel color palette and soft inflated pattern suit game asset creation, whimsical or sci-fi props, stylized interiors, product visualizations like cushions or snacks packaging, and imaginative architectural details. This texture stands out for visuals requiring a fun, tactile, and friendly inflated material with subtle complexity and high realism in 3D scenes and animations.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.