Texture Info
| ID | inflated-seamless-pbr-inflated-star-shaped-puffy-vinyl-texture |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a playful, inflated vinyl surface composed of glossy, star-shaped puffs tightly arranged in a colorful mosaic. Each star features a smooth, shiny surface with subtle reflections that emphasize the inflated, cushion-like form. The stars come in a variety of soft pastel and bright colors including pale purple, pink, yellow, mint green, and coral. Additionally, each star sports adorable, expressive cartoon faces with eyes, cheeks, and mouths rendered in simple black and bright hues, enhancing its whimsical character. Small transparent bubbles float across and between the inflated stars, adding a sense of lightness and dimensional depth to the overall pattern. The inflation structure is characterized by evenly shaped, plump cushions that fit snugly in a repeating, tileable layout, ensuring infinite seamless coverage without visible breaks or seams. The surface exhibits a smooth, glossy finish resembling vinyl or soft plastic with no visible creases or stitching, creating a clean, polished appearance. This texture is PBR-ready with accurate albedo, roughness, and specular properties, making it highly suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It's perfect for stylized game environments, cute or sci-fi props, joyful architectural decor, animated product designs, or fantasy toy assets that need a touch of softness and charm. Its vibrant colors and expressive faces bring a joyful, friendly mood that can brighten any creative project.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.