Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-fox-plush-texture-4k-2 |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This highly detailed seamless 3D PBR texture depicts a cluster of inflated vinyl fox plush characters, rendered with a striking glossy surface finish. The primary color palette features a bright orange base with white facial and body accents, complemented by sharp black details on the ears, nose, eyes, paws, and tail tips. Each fox character appears soft yet smooth, created through high-gloss inflation with visible subtle stitched seams outlining the vinyl panels, highlighting hand-crafted plush construction. The pattern lacks strict directionality, instead arranged in a dense, packed composition that simulates a playful pile of vinyl toys. The texture exudes a clean, polished feel, free from dirt or wear, maximizing appeal for lively animated props or product visualizations. Being fully seamless and PBR-ready at 4K resolution, it integrates easily with popular 3D software including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This inflated vinyl fox plush texture is particularly suited for cheerful, whimsical 3D environments such as children’s game levels, toy visualizations, or stylized interior décor accents. Its cute, high-gloss aesthetic lends itself well to any project requiring fun, colorful plastic surfaces with tactile, inflated details that convey softness and charm. The visible stitching detail adds realism while maintaining a cartoonish vibe that is widely appealing across game development, VFX, and product rendering scenarios.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.