Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-panels-with-colorful-quilted-cells |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This detailed PBR texture depicts a seamless, tileable surface of inflated vinyl panels arranged in a diamond-quilted pattern. Each panel is fully inflated, creating a bulbous, pillow-like effect with subtle creases and sharp stitched seams at the panel intersections. The material has a high-gloss finish, catching highlights that accentuate the smooth, soft surface of the vinyl. The color palette is vibrant and playful, showcasing alternating cells of bright blue, fuchsia pink, vivid orange, and sunny yellow, with slight color gradients adding depth and realism. This texture’s quilted design features regularly spaced stitching points that tighten the corners of each inflated cell, emphasizing the puffed-up 3D structure of the padding.
Ideal for use in 3D modeling, game environments, and product visualization, this inflated vinyl texture suits futuristic interior upholstery, protective gear design, sci-fi props, and vibrant padded panels in architectural visualizations. Its seamless and PBR-ready setup ensures consistent shading across large surfaces in platforms like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The smooth inflated sections with their varied color blocks bring a dynamic and modern mood to any scene, enhancing spaces or objects that benefit from colorful, puffy, and high-gloss surfaces.
This unique texture adds a bold and tactile quality without visible wear or dirt, making it perfect for fresh, clean, and highly styled 3D scenes requiring realistic inflated vinyl with quilted paneling.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.