This highly detailed seamless PBR texture portrays a collection of inflated vinyl pillows in a striking yellow hue. The surface is glossy and reflective, showcasing highlights and subtle imperfections like soft creases and stitch seams that add realism. Each pillow bulges with a smooth, inflated shape, bordered by tight stitched channels that enhance the 3D depth and volume of the pattern. Occasional green leaf-like accents provide a fresh contrast. The texture is tileable and optimized for 4K resolution, making it ideal for close-up renders in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its inflated vinyl composition and vibrant color fit perfectly within futuristic sci-fi designs, playful product renders, interior cushions, or imaginative architectural accents. The visual mood balances between soft cushioning and synthetic material resilience, suitable for lively and modern 3D scenes requiring dynamic and tactile surface details.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.