Inflated Red Vinyl Pillows PBR Texture with High Gloss Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Red Vinyl Pillows with High Gloss Finish seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-vinyl-pillows-texture-in-red
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases inflated vinyl pillows in a vivid red hue with a high-gloss finish. The inflated structure is composed of closely stitched panels forming soft, rounded segments resembling plush vinyl cushions. The surface is extremely smooth and reflective, exhibiting subtle curvature highlights and gentle seams that add realistic depth without any signs of wear or damage. The pattern forms a grid-like assembly of inflated rectangular shapes interconnected by stitched seams, giving the texture a padded, pillowy look reminiscent of boutique upholstery or playful product packaging. This tileable texture is created at a 4K resolution source with a 1K preview and is fully PBR-ready for realistic rendering in nearly any 3D engine or software, including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for stylized interior details, props, futuristic packaging, or playful cushioning elements, this inflated vinyl texture adds a soft yet glossy inflatable aesthetic in digital scenes. The vivid red combined with the smooth, inflated paneling lends itself well to sci-fi or modern product rendering scenes where polished, inflated surfaces serve as eye-catching focal materials.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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