Alcohol Ink PBR Texture with Red Tones and Gold Vein Waves

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Alcohol Ink with Red Tones and Gold Vein Waves seamless PBR texture preview
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Texture Info

IDalcohol-ink-seamless-pbr-red-gold-alcohol-ink-fluid-waves-texture
CategoryAlcohol ink
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D alcohol ink texture captures the captivating flow of rich red and soft pink hues merging in fluid, organic waves. The image showcases translucent layers with gentle gradients that transition smoothly from deep crimson to lighter rose tones. Veins of metallic gold thread through the composition with a shimmer effect, adding luxury and elegance to the abstract surface. The ink flow manifests as soft swirls and blooms interconnected by delicate dark outlines, creating an intricate marbled structure. Fine pooling of color and subtle feathered edges contribute to the sensation of depth and movement, simulating the natural behavior of ink on a slick substrate. Designed to be tileable and fully PBR-ready, this texture excels in 3D modeling, game development, and architectural visualization, supporting advanced rendering workflows in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its vibrant yet refined atmosphere suits modern interiors, premium branding projects, editorial backgrounds, motion graphics, and stylized environmental assets. Whether used for abstract wall art surfaces or eye-catching product mockups, the red and gold fluid waves impart a bold yet sophisticated ambiance that enhances any digital or physical creation environment.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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