Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-with-festive-icons-13 |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a charming arrangement of hand-painted watercolor-style Christmas digital paper elements. The texture features a variety of festive icons including red mugs with steam, gingerbread cookies in star, heart, and tree shapes, candy canes, cinnamon sticks tied with twine, dried orange slices, anise stars, red berries, small wrapped candies, and cheerful tags with “HAPPY” inscribed. These elements are arranged evenly across a rich dark green background, providing a strong holiday vibe. The surface is matte and smooth with subtle brushstroke details visible on each element, enhancing the handmade artistic appeal. Color tones are warm and inviting, combining vibrant reds, soft creams, earthy browns, and orange hues, balanced well against the deep green base. This tileable pattern is PBR-ready and designed for 4K resolution which ensures crisp detail for close-up rendering. It is ideal for applications such as 3D modeling, game development, architectural visualization, and holiday-themed product rendering. Compatible with popular 3D engines including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it fits best in festive indoor scenes, holiday packaging visuals, greeting card renderings, and seasonal digital backgrounds. This texture captures the traditional Christmas spirit with a hand-crafted digital paper style, perfect for adding cozy holiday charm to any 3D project or virtual environment.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.